Electrical

 
After discovering the destructive force of this element, the Sorcerer Masters went to work on controlling this strange element that they didn't understand. For decades, they worked to make spells of this class controllable, and in the end succeeded. The effectiveness of these spells depends on the experience of the caster and the Electrical Resistance of the target. 

Shock 
Base Level: 1 Guilds: Sorcerer 
Required Stats: 12 Int, 10 Wis, 8 Dex 
COMBAT Spell, will cause up to 2 Monsters in 2 Groups to be Shocked. 
This basic spell creates an electrical arc from the caster's hands to the designated targets, attempting to instantly electrify and kill them. 

Lightning Bolt 
Base Level: 3 Guilds: Sorcerer 
Required Stats: 14 Int, 9 Wis, 9 Dex 
COMBAT Spell, will cause up to 4 Monsters in 2 Groups to be Electrocuted. 
Summoning the power of the storm, this spell pulls Electricity from the ground and blasts it into the midst of one's targets. 

ThunderBolt 
Base Level: 6 Guilds: Sorcerer 
Required Stats: 16 Int, 10 Wis, 12 Dex 
COMBAT Spell, will cause up to 6 Monsters in 3 Groups to be Electrocuted. 
A more advanced form of Lightning Bolt, this spell doubles the damage and affects more targets.

 
 
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