DgP # |
Synopsis |
Type |
Status |
Source |
Last Update |
1 |
Require defined build that compiles to the equivalent of current 'patched' version 353b |
Reference Build |
NYI |
Decklin |
Sep 26, 2001 |
2 |
Column 1 of map (1,1 to 1,45) cannot be annotated. |
Defect |
NYI |
Decklin |
Sep 26, 2001 |
3 |
Mana Generators in large room at SW 2/3 don't work The 3 mana regenerators on lvl 2 do not work when u r in front of them using magical flight... |
Defect |
NYI |
Decklin/ A-E Bug List #124 |
Sep 26, 2001 |
4 |
Can't delete some messages on the billboard (that you posted) |
Defect |
NYI |
Decklin |
Sep 26, 2001 |
5 |
Casting levitate (by accident) overwrites Magical Flight |
Defect |
NYI |
Decklin |
Sep 26, 2001 |
6 |
When 'lost' casting 'detect rock' shouldn't allow you to find yourself by stepping into the square you cast the spell on |
Defect |
NYI |
Decklin |
Sep 26, 2001 |
7 |
Trusty companion Black Wyvern in slot 1, Two red dragons join. Decide to swap positions to save BW ... Red Dragons die (too big to carry). Leave room - woah! Black Wyvern is now prancing around in the much larger Red Dragon skin ..... If a companion leaves or dies after moving companion positions (slots), the companion image in the dungeon window will be wrong. |
Defect |
NYI |
Decklin/ A-E Bug List #130 |
Sep 26, 2001 |
8 |
In the room before the Dwarven Lord... if you walk in and they are peaced, take a step they then become 'unpeaced' and start attacking you... thing is you CAN'T attack back... I have to walk out of the room and come back in |
Defect |
NYI |
Handit Over |
Sep 26, 2001 |
9 |
Topic: Multiplayer screen displays, but allows NO interaction: It has only happened since upgrading from the demo to the full game... when this happens, I have to three finger kill the program... Normally I can kill it, restart it and its ok... but now its happened 3 times in a row |
Defect |
NYI |
Handit Over |
Sep 26, 2001 |
10 |
Last 5? Levels are not yet completed |
Expansion |
NYI |
Thorgal the Red & Regis |
Sep 26, 2001 |
11 |
ZWODE - When combat is initiated it occurs immediately. There should be a user-configurable pause. (Believe this is in response to severe lag problems in MP) |
Suggestion |
NYI |
A-E Bug List |
Sep 26, 2001 |
12 |
Crashing in town...especially after mapping large areas and then swapping inventory items. The game either gives a Demise error or the Blue screen of death. - Part of this problem has been resolved. Topic: crash to desktop no error bug: I have demise installed and all the patches correctly installed and i still have this bug |
Defect |
Partial Fix |
A-E Bug List/ karakatai |
Oct 16, 2000 |
13 |
Larger area experience slow performance (ie beach areas, swamp) Frame rates plummet to 2-3 frames on a PIII 500. |
Defect |
NYI |
A-E Bug List #5 |
Aug 29, 2000 |
14 |
Double clicking on small map then moving while large map is displayed causes a loss of registration/synchronization on the small map. Extreme cases cause blank background to appear instead of map (i.e. off the edge). The mouse doesn't track correctly on the enlarged automap. Double clicking the automap to bring to fullscreen, then reverting back to small view results in display problems. |
Defect |
NYI |
Decklin/ A-E Bug List #43, #108 |
|
15 |
A character in a party can't resurrect a dead companion unless they are in slot 1. |
Defect |
NYI |
A-E Bug List #135 |
Not Modified |
16 |
Map Data File problems: Squares 37,15,9 and 8,18,9 are shown as two-way doors but are actually one way. Characters get trapped. Square 10,26,28 is marked as two way when it should be one way. The room at 14,33,21 has a one-way door If entered, the character is trapped inside. At square 4,5,7 , once entered can only be left by a movement spell. Square 39,41,27 is marked as a two way door when it's a one-way door. Square 2,3,20 is marked as a two way door when it's a one-way door. Square 21,3,24 should have a door on the map. Square at 10,2,14 should be an anti-magic square. Beds don't show as a square blocking item in the automap. 3,6,4 / 3,7,4 / 10,45,2 / 11,45,2 |
Some defects, some as planned? |
NYI |
A-E Bug List #72, #50, #51, #56, #22, #20, #21 |
Not Modified |
17 |
Joined character is left behind by Ethereal Portal Movement-type spells occasionally cause companions to get stuck in the room left. |
Defect |
NYI |
Decklin/ A-E Bug List #115 |
|
18 |
Joined character "skin" sometimes remains stuck while character is actually elsewhere in the dungeon. |
Defect |
NYI |
Moroth |
|
19 |
Monsters get stuck in hallways and can't move. Particularly in long corridors with pits. |
Defect |
NYI |
A-E Bug List #24/ Decklin |
Not Modified |
20 |
The Destroy Container spell doesn't work. |
Defect |
New |
A-E Bug List #80 |
Not Modified |
21 |
Items that regen hitpoints and/or mana are currently non-functional. |
Defect |
New |
A-E Bug List #42 |
Not Modified |
22 |
Some monsters never show up in the dungeons. T'Lanea, Great White Lamurian Warrior, Dragon Turtle, Reaper Of Death, Wizard's Abomination, Minotaurs, T'Kovant, T'Mana, Indigo Gremlin, Lamurian Soldier, t'butu - This is a data file problem. |
Defect |
NYI |
A-E Bug List #82 |
Sept 5, 2000 |
23 |
Faulty Drops: Some monsters don't drop the items they are supposed to when killed. (example, Morgoth) |
Defect |
NYI |
A-E Bug List #99 |
Not Modified |
24 |
Characters in slots 2,3 or 4 can't cast spells (raise dead spell). Must move a char from 2/3/4 into slot 1 to raise a dead companion. |
Defect |
NYI |
A-E Bug List #1 |
|
25 |
Resurrected character has only 1 hp and 1 mana point |
Defect |
NYI |
|
|
26 |
Client server data synchronization issues. |
Defect |
NYI |
A-E Bug List #145 |
Not Modified |
27 |
Sometimes on exit not all tasks are terminated. - Part of this issue has been resolved. |
Defect |
Partial Fix |
A-E Bug List |
Oct 16, 2000 |