ARCHIVE
The following is a copy of the official bug list ...
from Artifact-Entertainment's Site see note at foot of page:
This page defines the current bugs and the fixed bugs!
Items on this page are grouped by how much a bug or suggestion impacts game play.
High priority items indicate that the bug results in the game crashing or causes a serious error. These are a priority to fix.
Medium priority items generally do not result in the game crashing, however they make game play difficult.
Low priority items involve cosmetic bugs or bugs which are easily worked around.
The high priority items will be included in the next patch, while Medium and Low priority items will be included in the next, or future patches.
Please note that items on this page are short summaries of reported problems, so sometimes very complex problems may be described simply, or inadequately. We DO NOT have an full and thorough record of each problem at this time PLEASE post any information you may have to expand on the issues!!
CR Number | Synopsis | Type | Status | Severity | Last Modified |
---|---|---|---|---|---|
119 | When Demise is installed, and the patch is applied, when the game is started it makes a ding sound and closes. | Defect | Fixed | High | Oct 16, 2000 |
2 | ZWODE - When combat is initiated it occurs immeadiatly. There should be user configurable pause. | Suggestion | Unresolved | High | Not Modified |
3 | Crashing in town...especially after mapping large areas and then swapping inventory items. The game either gives a Demise error or the Blue screen of death. - Part of this problem has been resolved. | Defect | Fixed | High | Oct 16, 2000 |
40 | Random crashes from a general protection fault in GDI.exe module. This may be related to having a a lot of newly mapped squares on your automap. | Defect | Fixed | High | Oct 16, 2000 |
14 | There is an indexing error generated by high level treastise-type items. | Defect | Fixed | High | Oct 16, 2000 |
106 | First time entering large water area on lvl 22 user recieved timer error. | Defect | Fixed | High | Oct 16, 2000 |
9 | Attempting to Pick up/Drop Character/Companion causes an error in some circumstances. (Press keyboard P) | Defect | Fixed | High | Oct 16, 2000 |
36 | Playing game and suddenly dropped back to the Windows desktop with no error. | Defect | Fixed | High | Oct 16, 2000 |
146 | Sometimes on exit not all tasks are terminated. - Part of this issue has been resolved. | Defect | Fixed | High | Oct 16, 2000 |
CR Number | Synopsis | Type | Status | Severity | Last Modified |
---|---|---|---|---|---|
5 | Larger area experience slow performance (ie beach areas, swamp) Frame rates plummet to 2-3 frames on a PIII 500. | Defect | New | Medium | Aug 29, 2000 |
4 | GHOST treasure items placed randomly in dungeon that you cant pick up. | Defect | New | Medium | Not Modified |
69 | If the mouse cursor is placed low on the icons at the bottom of the display, the tooltip will appear mid-screen. | Defect | New | Medium | Not Modified |
134 | The combat window scrolls by too fast and requires a scroll bar. There is too much info being displayed. | Suggestion | New | Medium | Not Modified |
133 | An error message is displayed if items are selected to be combinded, then an item is sold/moved, then the combine button is clicked. | Defect | New | Medium | Not Modified |
135 | A character in a party can't resurrect a dead companion unless they are in slot 1. | Defect | New | Medium | Not Modified |
72 | Squares 37,15,9 and 8,18,9 are shown as two-way doors but are actually one way. Characters get trapped. Square 10,26,28 is marked as two way when it should be one way. | Defect | New | Medium | Not Modified |
129 | Sometimes, the seer will cast the spell on the wrong character. | Defect | New | Medium | Not Modified |
18 | When depositing money to the vault the amount shown displays a decimal number after turning treastise/grimoire/codex items into guild. (555.34 gold pieces) | Defect | New | Medium | Not Modified |
117 | Monsters displayed for bounties show up multiple times in the same dungeon level. - If there is a bounty offered, it is for killing one monster. Putting a limit on this would mean that if a monster were up for bounty, only one of that monster would appear on the level. | As Designed | New | Medium | Sept 5, 2000 |
116 | When carrying a dead character, game play slows down. | Defect | New | Medium | Not Modified |
115 | Movement-type spells occasionally cause companions to get stuck in the room left. | Defect | New | Medium | Not Modified |
114 | Curses Of Morash occur too often. | Defect | New | Medium | Not Modified |
23 | The Map Area spell doesn't set the visited flag on the squares revealed while playing. Entering the revealed squares goes into lost mode. | Defect | New | Medium | Not Modified |
24 | Monsters get stuck in hallways and can't move. | Defect | New | Medium | Not Modified |
70 | Once a creature has been ID, characters don't "remember" the monster. | Defect | New | Medium | Not Modified |
26 | While in the store the alignment changing system can be fooled to provide a cheap alignment or an re-alignment on an unaligned cursed item. | Defect | New | Medium | Not Modified |
71 | Unique quest items that are found on the dungeon floor don't regenerate once used. | Defect | New | Medium | Not Modified |
28 | Identify Trap spell doesn't identify traps. | Defect | New | Medium | Not Modified |
127 | If you leave characters on the stairs right in front of the city, go back with your leader to the city and return to the spot where you left the characters, the "join" command will not work. | Defect | New | Medium | Not Modified |
112 | Teleporters or teleport traps teleport characters into column squares. | Defect | New | Medium | Not Modified |
111 | Some quests are unclear. | Defect | New | Medium | Not Modified |
110 | Some monster names contain extended characters which can't be typed. | Defect | New | Medium | Not Modified |
33 | Must be an evil character to end game. | Suggestion | New | Medium | Not Modified |
34 | Forming a party degrades performance | Defect | New | Medium | Not Modified |
35 | A spellcaster in any position other than the lead always generates the message 'monsters out of range'. This wastes mana. | Defect | New | Medium | Not Modified |
108 | Double clicking the automap to bring to fullscreen, then reverting back to small view results in display problems. | Defect | New | Medium | Not Modified |
37 | Orange or yellow gremlins or rotting trouets don't show up in the dungeon. | Defect | New | Medium | Not Modified |
38 | They are phantom creatures that can not be seen or killed. | Defect | New | Medium | Not Modified |
107 | When annotating a map square, after right clicking the map and clicking annotate, the focus doesn't go to the edit box. | Defect | New | Medium | Not Modified |
105 | When characters are re-arranged on the game screen, the list name is not updated. | Defect | New | Medium | Not Modified |
104 | The Ring of Entry doesn't work on low level chests. | Defect | New | Medium | Not Modified |
102 | Droping items in dungeon interface is difficult. | Suggestion | New | Medium | Not Modified |
43 | The mouse doesn't track correctly on the enlarged automap. | Defect | New | Medium | Not Modified |
44 | The automap display becomes corrupted when random objects are generated or the map is double clicked. | Defect | New | Medium | Sept 05, 2000 |
109 | When Chracter A join a group, any visual group spells in effect don't display until another character is selected, then Chracter A is reselected. | Defect | New | Medium | Not Modified |
64 | When a chest has a Guardian trap and the trap is set off (opened) the graphics displayed the chest closed.The chest doesn't show up opened or disarmed for a description. | Defect | New | Medium | Not Modified |
81 | If you return to Lord Gherrick after completing the Ogre Lord quest, but without the sword, he will take the non-existent sword from your inventory, examine it, then return an actual sword to you. | Defect | New | Medium | Not Modified |
65 | Whenever you enter into a room in a non-standard way normal room entry routines are bypassed. | Defect | New | Medium | Not Modified |
55 | When you tell a party member to leave that leave, but when you next load up the game they're still in your party. | Defect | New | Medium | Not Modified |
50 | The room at 14,33,21 has a one-way door If entered, the character is trapped inside. | Defect | New | Medium | Not Modified |
51 | At square 4,5,7 , once entered can only be left by a movement spell. | Defect | New | Medium | Not Modified |
61 | There are map problems with water area that prevent or not prevent movement. | Defect | New | Medium | Not Modified |
54 | Sometimes when asking a character to join, the join window is displayed twice. | Defect | New | Medium | Not Modified |
62 | Sometimes when monsters are peaced they attack but stay peaced and stop attacking. | Defect | Open | Medium | Not Modified |
97 | There are errors generating monsters in some rooms | Defect | New | Medium | Not Modified |
144 | Menghus sword drops extremely rarely in game. | Suggestion | New | Medium | Not Modified |
145 | Client server data synchronization issues. | Defect | New | Medium | Not Modified |
CR Number | Synopsis | Type | Status | Severity | Last Modified |
---|---|---|---|---|---|
52 | The info text 'you're standing on a anti-magic square' should read 'you're standing on an anti-magic square'. | Suggestion | New | Low | Not Modified |
58 | The vampire lord group can show up in multiple places | Defect | New | Low | Not Modified |
53 | The bounty board will offer bounties on creatures on levels 30 and 31 that will never show up there. - This is a map data file problem. | Defect | Open | Low | Sept 5, 2000 |
56 | Square 39,41,27 is marked as a two way door when it's a one-way door. Square 2,3,20 is marked as a two way door when it's a one-way door. | Defect | New | Low | Not Modified |
60 | The tombstone message for Finger's tomb on square 39,25,29 is doubled (two seperate instances of it on the screen). | Defect | New | Low | Not Modified |
57 | The spell Mass Heal won't work on companions. | Defect | New | Low | Not Modified |
59 | The frequency of water creatures dropping potions of frogs is too high | Suggestion | New | Low | Not Modified |
47 | The top half of the guild statue is a few pixels out of line with the bottom half. | Suggestion | New | Low | Not Modified |
49 | Some rooms don't have exits. | Suggestion | New | Low | Not Modified |
66 | A gnome or human that has levitation cast on them will still sink down when passing over a pit - or when a party is flying and passes over stairs, they will sink down. | Defect | New | Low | Not Modified |
67 | When you cast Morkal Heal and use a companion for the source of the hitpoints, the companion's hitpoint bar doesn't drop to show the hitpoints stolen from them. | Defect | New | Low | Not Modified |
22 | Square 21,3,24 should have a door on the map. | Defect | New | Low | Not Modified |
21 | Beds don't show as a square blocking item in the automap. 3,6,4 / 3,7,4 / 10,45,2 / 11,45,2 | Defect | New | Low | Not Modified |
25 | Some areas of the map never repopulate with monsters after being cleared. | Defect | New | Low | Not Modified |
48 | With inventory graphics, if you page over to the next series of items you can often see the previous items imposed over the new items (item in position 1 imposed over item 11) | Defect | New | Low | Not Modified |
46 | The Lead Murderer can show up in various locations outside her lair. | Suggestion | New | Low | Not Modified |
41 | If a room that contains -only- Slaves has a chest in it, that chest makes no opening sound when you open it. | Defect | New | Low | Not Modified |
45 | The creatures at 25,45,29 are too low a level for level 29. The creatures at 6,5,28 are too low for level 28. The creatures at 10,32,23 are too low for level 23. | Suggestion | New | Low | Not Modified |
13 | The anti-magic room at 8,40,29 is lacking the blue glow they normally have | Defect | New | Low | Not Modified |
76 | Lord Gherrick calls the Lead Murderer a 'he' in his quest info speech, but the Lead Murderer is a female. | Defect | New | Low | Not Modified |
77 | The Resurrect spell sometimes resurrects a char with full hit points/man or only 1 hit point/mana. If you are stoned and someone else raises character at morgue, two pts of Constitution are lost instead of one. | Defect | New | Low | Aug 30, 2000 |
78 | The graphic bar that shows your breath remaining when underwater sometimes displays the wrong values. | Defect | New | Low | Not Modified |
79 | If the bounty board offers a bounty on a particulary worthless creatures it displays 'will pay' rather than 'will pay 150 gold' or 'will pay no 0 gold.' - The bounty will always be at least 1 gold in those cases where gold is being offered. | Defect | Fixed | Low | Sept 5, 2000 |
80 | The Destroy Container spell doesn't work. | Defect | New | Low | Not Modified |
42 | Items that regen hitpoints and/or mana are currently non-functional. | Defect | New | Low | Not Modified |
82 | Some monsters never show up in the dungeons. T'Lanea, Great White Lamurian Warrior, Dragon Turtle, Reaper Of Death, Wizard's Abomination, Minotaurs, T'Kovant, T'Mana, Indigo Gremlin, Lamurian Soldier, t'butu - This is a data file problem. | Defect | Open | Low | Sept 5, 2000 |
83 | The plural and singlular of monster names is sometimes incorrect. | Defect | New | Low | Not Modified |
84 | Getting lost when in party mode functions incorrectly. | Defect | New | Low | Not Modified |
137 | Paladin healing spells cost don't match the manual. | Defect | New | Low | Not Modified |
95 | With 98% perception, characters still mis-id often. | Defect | New | Low | Not Modified |
96 | The server doesn't repopulate monsters fast enough during multiplayer. | Suggestion | New | Low | Not Modified |
16 | Some monsters don't cast spells when they are supposed to. Lord Of Wizardry, Ku'tan Jenal | Defect | New | Low | Not Modified |
98 | Brown Bears have black bear bodies. | Defect | New | Low | Not Modified |
99 | Some monsters don't drop the items they are supposed to when killed. | Defect | New | Low | Not Modified |
100 | There are two creatures named 'Brigand' | Defect | New | Low | Not Modified |
101 | Some monsters graphics don't match what they should look like. | Defect | New | Low | Not Modified |
10 | When casting a spell the default is to cast on the last char cast. Change to the spell caster. | Suggestion | Deferred | Low | Not Modified |
103 | Equiped items shouldn't be able to be sold. | Suggestion | New | Low | Not Modified |
39 | Monsters with electrical attack don't have the damage being done to a character displayed properly. | Defect | New | Low | Not Modified |
11 | The tooltip that pops up when you hold the mouse cursor over the 'Shining Lights' spell at the Seer in town has the wrong text (comes up as 'Resist Aging'). | Defect | New | Low | Not Modified |
8 | The Protect attribute found on numerous items has no effect. | Defect | New | Low | Not Modified |
32 | Phoenix have a dragon body but have bird sounds associated with them. | Suggestion | New | Low | Not Modified |
19 | Morkal Teleport spell should have a greater range than the regular Teleport. | Defect | New | Low | Not Modified |
31 | The Hakus/Guardian groups have warrior sounds associated with them, but aren't of warrior class. | Suggestion | New | Low | Not Modified |
30 | The Ogre Lord and his group show up randomly on level 27 and down. | Suggestion | New | Low | Not Modified |
27 | Creatures with 100% stoning resistance can still be harmed by weapons with the stone property. | Defect | New | Low | Not Modified |
29 | The info window in the upper left corner truncates info if an item has an especially long description. | Defect | New | Low | Not Modified |
113 | Guardsmen don't have the guard attribute set on them. | Defect | New | Low | Not Modified |
20 | Square at 10,2,14 should be an anti-magic square. | Defect | New | Low | Not Modified |
1 | Characters in slots 2,3 or 4 can't cast spells (raise dead spell). Must move a char from 2/3/4 into slot 1 to raise a dead companion. | Defect | New | Low | Not Modified |
68 | Guardsman don't cast spells when in combat. | Defect | New | Low | Not Modified |
17 | Lord Of Polymorphs head is on backwards. | Defect | New | Low | Not Modified |
118 | High level offensive spells can't be thrown when a room is peaced. | Defect | New | Low | Not Modified |
6 | Monsters go into agressive mode but do not attack when teleporting into a room, portaling, or moving up stairs. | Defect | New | Low | Not Modified |
120 | When the server IP changes, and another user on the internet has the old server IP, then server still comes up as being available. | Defect | New | Low | Not Modified |
122 | Ring of teleportation does not cast at spell level-- only at warlock/explorer level. Plus, it only works if the book is turned in. | Defect | New | Low | Not Modified |
123 | Crest for some characters requires a book while other characters don't require the book. | Defect | New | Low | Not Modified |
124 | The 3 mana regenerators on lvl 2 do not work when u r in front of them using magical flight... | Defect | New | Low | Not Modified |
125 | When asking other characters to join if more than 4 characters are present the "Ask to join" screen reappears by itself after the party is complete and advises that "there is no more room in the party for this character". | Defect | New | Low | Not Modified |
126 | The Codex Of Youth is displayed in game but is non functional. | Defect | New | Low | Not Modified |
12 | No creature ever generates in the room at 21,35,29 | Defect | New | Low | Not Modified |
128 | "Wait for server data" message is displayed when flying up and then moving to solid ground. | Defect | New | Low | Not Modified |
15 | Lesser Guardsmen will give the Keeper Of The Slayer speech if you try to talk to them. | Defect | New | Low | Not Modified |
130 | If a companion leaves or dies after moving companion positions (slots), the companion image in the dungeon window will be wrong. | Defect | New | Low | Not Modified |
131 | When a companion damages a characters, it oftens says "... damaged you ...". The sentance is confusing because it sometimes refer to the leader and sometimes the companion owner. | Suggestion | New | Low | Not Modified |
132 | The Draining Touch spell has a range of three, while the name implies no range. | Suggestion | New | Low | Not Modified |
73 | Creatures that are on the ground can block the movement of a player flying over them. | Defect | New | Low | Not Modified |
74 | Creatures with breath attacks have unlimited range. | Defect | New | Low | Not Modified |
75 | Gibbering Yethwas are shown too small on the screen. | Defect | New | Low | Not Modified |
136 | There are various problems with ressurecting. If you are flying and die, your corpse stays hovering in mid-air and if someone raises you, you immediately fall and die again. | Defect | New | Low | Not Modified |
138 | When a monster steals an item, you can't get it back when you kill them. | Defect | New | Low | Not Modified |
139 | For any particular ability ( thieving, multiple swing, language, ...) the guild offering the best stats is not being used - rather the current guild is being used. | Defect | New | Low | Not Modified |
140 | Character file sizes get very large. | Defect | New | Low | Not Modified |
141 | Sometimes character (or group) hit points decrease without being poisoned or diseased. | Defect | New | Low | Not Modified |
142 | Map annotations should be hot spots. | Suggestion | New | Low | Not Modified |
143 | Boots are very rare to drop. | Suggestion | New | Low | Not Modified |
147 | Incorporate a search function in the library. | Suggestion | New | Low | Not Modified |
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