Charm

 
The pride of the Magi's guild, these types of spells have the ability of controlling certain types of creatures ranging from Humanoids to Dragons and causing them to befriend the spellcaster, becoming their companion. It is said that none can resist a Magi who has mastered this class of magical spells. The effectiveness of these spells depends on the caster's experience and the Magic and Charm Resistance of the monster. 

Charm Insect 
Base Level: 1 Guilds: Magi 
Required Stats: 12 Int, 12 Wis 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
This spell will Bind one or more Insects to the caster, causing them to become companions. 

Charm Animal 
Base Level: 2 Guilds: Magi 
Required Stats: 12 Int, 12 Wis, 14 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
An excellent spell for Charming vicious Animals, causing them to befriend the caster. 

Charm Elemental 
Base Level: 3 Guilds: Magi 
Required Stats: 13 Int, 13 Wis, 15 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
Much like Charm Animal spell, this spell will cause a group of Elementals to join the caster. 

Charm Humanoid 
Base Level: 4 Guilds: Magi 
Required Stats: 14 Int, 14 Wis, 14 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
One of the most useful Binding Spells.  Depending on the power of the caster and the Resistance of the target, one can befriend almost any Humanoid with this magic. 

Charm Undead  
Base Level: 5 Guilds: Magi 
Required Stats: 15 Int, 15 Wis, 10 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
Unlike the other Charm Spells that affect the living, this spell affects the Undead and attempts to magically Bind them to the caster. 

Charm Giant 
Base Level: 5 Guilds: Magi 
Required Stats: 15 Int, 15 Wis, 16 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
A more advanced version of Charm Humanoid, this spell will affect only Giants and attempt to Bind them to the caster. 

Control Animal 
Base Level: 5 Guilds: Magi 
Required Stats: 13 Int, 13 Wis, 14 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
A more advanced version of Charm Animal. Depending on the power of the caster and the Resistance of the target, one can befriend most Animal with this magic. 

Charm Monster 
Base Level: 6 Guilds: Magi 
Required Stats: 12 Int, 17 Wis, 10 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
This spell attempts to Charm creatures that no other Charm-specific spell will work on. 

Control Elemental  
Base Level: 6 Guilds: Magi 
Required Stats: 15 Int, 15 Wis, 12 Cha 
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed. 
This spell is a more advanced version of Charm Elemental, Binding the more powerful of these creatures to the caster. 

 
 
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