The pride of the Magi's guild, these types of spells have the ability
of controlling certain types of creatures ranging from Humanoids to Dragons
and causing them to befriend the spellcaster, becoming their companion.
It is said that none can resist a Magi who has mastered this class of magical
spells. The effectiveness of these spells depends on the caster's experience
and the Magic and Charm Resistance of the monster.
Charm Insect
Base Level: 1 Guilds:
Magi
Required Stats: 12 Int, 12 Wis
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
This spell will Bind one or more Insects to the caster, causing them
to become companions.
Charm Animal
Base Level: 2
Guilds: Magi
Required Stats: 12 Int, 12 Wis,
14 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
An excellent spell for Charming vicious Animals, causing them to befriend
the caster.
Charm Elemental
Base Level: 3
Guilds: Magi
Required Stats: 13 Int, 13 Wis,
15 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
Much like Charm Animal spell, this spell will cause a group of Elementals
to join the caster.
Charm Humanoid
Base Level: 4
Guilds: Magi
Required Stats: 14 Int, 14 Wis,
14 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
One of the most useful Binding Spells. Depending on the power of the
caster and the Resistance of the target, one can befriend almost any Humanoid
with this magic.
Charm Undead
Base Level: 5
Guilds: Magi
Required Stats: 15 Int, 15 Wis,
10 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
Unlike the other Charm Spells that affect the living, this spell affects
the Undead and attempts to magically Bind them to the caster.
Charm Giant
Base Level: 5
Guilds: Magi
Required Stats: 15 Int, 15 Wis,
16 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
A more advanced version of Charm Humanoid, this spell will affect only
Giants and attempt to Bind them to the caster.
Control Animal
Base Level: 5
Guilds: Magi
Required Stats: 13 Int, 13 Wis,
14 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
A more advanced version of Charm Animal. Depending on the power of
the caster and the Resistance of the target, one can befriend most
Animal with this magic.
Charm Monster
Base Level: 6
Guilds: Magi
Required Stats: 12 Int, 17 Wis,
10 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
This spell attempts to Charm creatures that no other Charm-specific
spell will work on.
Control Elemental
Base Level: 6
Guilds: Magi
Required Stats: 15 Int, 15 Wis,
12 Cha
COMBAT Spell, will cause up to 4 Monsters in 1 Group to be Charmed.
This spell is a more advanced version of Charm Elemental, Binding the
more powerful of these creatures to the caster. |