“Fear is of the unknown, and the unknown is all that exists below!” - “Charnal”, Apprentice to the Master Explorer |
Exploring the dungeon would be completely boring unless there were
monsters trying to terminate your existence. An encounter can either
be peaceful (represented by a ‘peace’ sign) or hostile (represented by
a skull and crossbones). If the encounter is peaceful, the monsters
may decide to attack you eventually, so don’t plan on sticking around the
room for too long (a high Charisma will delay them from eventually attacking
you). The first hostile act you take towards a group of monsters
will cause them to become hostile towards you. This includes attacking
monsters, casting a spell at the monsters, or attempting to open a monster's
chest.
You may walk through any room containing monsters (either peaceful or at war). If you are peaceful, they will leave you alone as you walk through - this is often useful if your character is beat up or if you don’t want to bother with small encounters. However, if you are at war, the monsters will try to terminate you as you maneuver through the room. As you venture further into the dungeon, your character may have problems properly identifying monsters within the first few rounds. How long it takes for your character to recognize a monster depends on your characters Intelligence, Wisdom and Experience. After a few rounds, your character should be able to recognize the monster(s) properly. How afraid
are they of you?
Retreating
and getting Blocked
Companions
& Monsters offering to Join
For more information on Companions, see the Companions section later in this Information System Talking
with Monsters
Be warned that some creatures will attack you on the spot if you attempt to talk to them. At the same time, some monster will offer information so valuable that it will become News for others to hear about. |