Fire was the first of the elements sought to be controlled by the Sorcerers
guild. Spells of this class inflict damage with heat, which can range from
a burning candle to a fiery inferno. The effectiveness of these spells
depends on the experience of the caster and the Fire Resistance of the
victim.
Firebolt
Base Level: 1 Guilds:
Sorcerer
Required Stats: 12 Int, 10 Wis
COMBAT Spell, will cause 4 Monsters in 2 Groups to be Fried.
This simplest of Fire Spells creates a small fireball and hurls it
into a group of monsters, burning anything that gets in its way.
Blue Flame
Base Level: 3 Guilds:
Sorcerer
Required Stats: 14 Int, 10 Wis
COMBAT Spell, will cause 2 Monsters in 1 Groups to be Immolated.
A more advanced spell of Fire, when invoked, the caster is able to
hurl a blue colored magical flame at a group of monsters, inflicting extensive
damage.
Flamesheet
Base Level: 5 Guilds:
Sorcerer
Required Stats: 15 Int, 13 Wis,
12 Dex
COMBAT Spell, will cause 6 Monsters in 3 Groups to be Fried.
Derived from the Firebolt spell, this spell will summon a wall of fire
and hurl it towards one's opponents, usually causing the targets to be
burnt to cinders. |