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Demise was built to be as realistic as possible.
With this in mind, characters can interact with other characters, pick
up and resurrect dead characters, cast spells and exchange items, and
wander around the dungeon with each other. This is what makes the
game really enjoyable. In order to interact with another character, they
must be in the same party, in the same room (or in the city) and/or
on the exact same square, depending on the type of interaction.
Wherever a character was when you left them or exited the game, is the place
they will stay until run again.
In Multiplayer mode, you can only interact with other players' characters; you will never see any other character you may have yourself. Another feature that separates Demise from most CRPG (Computer Role-Playing Games), is that a player need not 'save' the game or character since it operates in real-time and the 'saving' is all done automatically without the player even realizing it. If your character dies, there is no way to go back and 'load' the character before they died. The game just doesn't work that way. So, when an event happens, it's permanent. This definitely makes the game more challenging. It's also nice when a player's machine accidentally 'shuts down' - to load the game back up and find your character(s) the way they were before the accidental shutdown (or almost where they were). DEMISE also features Encrypted data files. This is to prevent hacking, and tampering with files. The reason for this is so players in Multiplayer mode cannot cheat and affect the play of other people. Of course there is no real way to prevent hacking, but we hope we've taken a step that's good enough to get rid of 98% of the would-be hackers. For those of you who have problems with hackers, we have two extra features that are available on the server side. You can ban players, and define a password for your server. Pausing
the Game
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