Mind

 
As the Sorcerers were working on destructive elemental forces, two other guilds, the Cleric and Warlock's guilds, joined together in the study of the mind, and in the process, came up with many powerful defensive and aggressive spells. The effectiveness of these spells depends on the experience of the caster and the Mind Resistance of the monster. 

Sleep 
Base Level: 1 Guilds: Cleric, Warlock 
Required Stats: 12 Int, 11 Wis, 8 Dex 
COMBAT Spell, will cause up to 2 Monsters in 2 Groups to be Slept. 
When cast, this spell attempts to take over the mind and put the designated targets to sleep so that they may be killed without a struggle. 

Blinding Darkness 
Base Level: 4 Guilds: Cleric, Warlock 
Required Stats: 15 Int, 9 Wis, 9 Dex 
COMBAT Spell, will cause up to 6 Monsters in 4 Groups to be Life Shattered. 
When invoked, this spell creates a mentally projected and amplified light so bright that many are instantly killed. 

Summon Shade 
Base Level: 6 Guilds: Cleric, Warlock 
Required Stats: 14 Int, 12 Wis, 10 Cha, 8 Dex 
COMBAT Spell, will cause up to 7 Monsters in 4 Groups to be Scared. 
A ghastly spell that creates a mental demon so terrifying that it scares most creatures to death.

 
 
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