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Race Statistics
and Alignments
Below is some information about each race’s minimum and maximum statistics and what alignments the particular races can be. |
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Age (Max Age): Is only an approximate
indicator. There is a very small chance that a character could die
before that age, but as one approaches the age listed, the chance of dying
increases.
Race Abilities
and Modifiers
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Race Guild
Chart
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A-Artisan |
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B-Warrior |
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C-Paladin |
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D-Ninja |
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E-Villain |
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F-Explorer |
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G-Thief |
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H-Barbarian |
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I-Magi |
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J-Sorcerer |
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K-Warlock |
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L-Cleric
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An ‘X’ indicates that a character of the given race may join the listed
guild. All characters are able to join the Artisan guild,
but there are also other requirements to join other guilds.
For example, you must have a minimum intelligence of 11 to join the Magi’s
guild. More information about the Guild requirements is presented
in the Guilds Section.
Size: The size of a character affects
how well they do in combat and in other situations. Larger characters
tend to be harder to kill while the smaller characters are harder to hit.
Race Statistic
& Resistance Chart
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Resistances
O A-Fire B-Cold C-Electrical D-Mind E-Diease F-Poison G-Magic H-Stone I-Paralysis J-Drain K-Acid |
Resistances: A character’s natural
resistance to specific forms of attack and other hazards.
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