Visual

 
In a collected effort, the Sorcerer's and Warlock's guilds managed to create spells that allowed one to turn invisible to the naked eye, or allowed one to see those who were invisible, as well as spells that lit up the surrounding area. 

Charm of Concealment 
Base Level: 2 Guilds: Explorer (6), Magi (4), Sorcerer, Warlock (8) 
Required Stats: 12 Int, 14 Wis, 12 Dex 
NON-COMBAT Spell 
This spell is very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilities will be able to see the character. 

See Invisible 
Base Level: 2 Guilds: Explorer (6), Magi (4), Sorcerer, Warlock (8) 
Required Stats: 14 Int, 12 Wis, 12 Dex 
NON-COMBAT Spell 
This spell will enable a character to see those who are invisible to the naked eye. 

Flash of Sight 
Base Level: 4 Guilds: Explorer (9), Magi, Warlock (6) 
Required Stats: 11 Int, 11 Wis, 11 Con, 12 Dex 
NON-COMBAT Spell 
This spell enables the caster to see, for an instant, through the eyes of infravision. 

Brightness 
Base Level: 6 Guilds: Explorer (12), Magi, Warlock (9) 
Required Stats: 12 Str, 12 Int, 14 Dex 
NON-COMBAT Spell 
The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon. 

Shining Lights 
Base Level: 10 Guilds: Explorer (18), Magi, Warlock (14) 
Required Stats: 16 Str, 17 Int, 12 Con, 15 Dex 
NON-COMBAT Spell 
The brightest of the Visual Spells, Shining Lights creates one dozen glowing orbs that constantly surround the caster, thus giving off extremely bright illumination. 

 
 
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