In a collected effort, the Sorcerer's and Warlock's guilds managed
to create spells that allowed one to turn invisible to the naked eye, or
allowed one to see those who were invisible, as well as spells that lit up
the surrounding area.
Charm of Concealment
Base Level: 2 Guilds:
Explorer (6), Magi (4), Sorcerer, Warlock (8)
Required Stats: 12 Int, 14 Wis,
12 Dex
NON-COMBAT Spell
This spell is very useful defensive spell. When cast, the recipient
becomes invisible to the naked eye. Only those with special abilities will
be able to see the character.
See Invisible
Base Level: 2 Guilds:
Explorer (6), Magi (4), Sorcerer, Warlock (8)
Required Stats: 14 Int, 12 Wis,
12 Dex
NON-COMBAT Spell
This spell will enable a character to see those who are invisible to
the naked eye.
Flash of Sight
Base Level: 4 Guilds:
Explorer (9), Magi, Warlock (6)
Required Stats: 11 Int, 11 Wis,
11 Con, 12 Dex
NON-COMBAT Spell
This spell enables the caster to see, for an instant, through the eyes
of infravision.
Brightness
Base Level: 6 Guilds:
Explorer (12), Magi, Warlock (9)
Required Stats: 12 Str, 12 Int,
14 Dex
NON-COMBAT Spell
The most basic of Visual Spells, using this magic will cause a
glowing aura to appear around the caster for the duration of a trip in
the dungeon.
Shining Lights
Base Level: 10 Guilds:
Explorer (18), Magi, Warlock (14)
Required Stats: 16 Str, 17 Int,
12 Con, 15 Dex
NON-COMBAT Spell
The brightest of the Visual Spells, Shining Lights creates one dozen
glowing orbs that constantly surround the caster, thus giving off extremely
bright illumination. |