The city is the only available 'safe hold' for the adventurers who have
been called to explore the depths below. Here, one can prepare for
adventuring by joining and training with available guilds, purchasing weapons
and armor and companions.
Other services also include banking, the magical abilities of the Seer,
and visit the billboard just outside the dungeon to read or collect
bounties.
Familiarize yourself with the city. It is your haven.
To select a city option, click on one of the icons at the bottom of the
city view. Holding the mouse over an icon will
bring up a text identifier telling you where it will take you.
To scroll the city window, click on the arrows
in the top corners, or use the left and right arrows on your keyboard.
You can also use hotkeys to activate portions of the city:
H - Lord Gherrick
D - Dungeon
N - Billboard
M - Morgue
C - Confinement
G - Guilds
B - Bank
F - Fountain
S - General Store
R - Seer
X - Exit
NOTE: You
can deposit all gold on your character(s) by holding down
SHIFT and clicking on the bank button!
Resting
& Healing
Although an adventurer is required to go to the guilds and level in
order to receive proper healing of hits (since more than one technique
can be used) and spell points, all other types of inflictions (poison,
disease, etc.) are taken care of when a character returns to the city.
The Clerics will also heal any companions that may be with a character.
If you do not level or visit the fountain (for a nominal fee) to restore
your hit points, they will automatically be restored upon entering the
dungeon with the penalty of aging (spell points will be refilled at a cheaper
rate).
Any magical spells (i.e. resistance spells) that were cast on a character
in the dungeon will be removed when the character enters the city.
Modifiers (resistances, etc.) that come from items or skills will not
be removed.
Additional
Topics:
Bank |
The Morgue |
The Seer |
The Store |
The Confinement |
The Billboard |
Town Hall - Lord Gherrick's Place
|