Element

 
The Sorcerer's continued study of destruction, which included the study of Acid, Disease and Poisons, birthed spells of the Element type. Deadly in nature, these spells affect many monsters that other magics cannot affect. The type of damage associated with these spell can also vary depending on the caster's Spell Level and the target's resistance. 

Poison 
Base Level: 2 Guilds: Villain (6), Sorcerer, Cleric 
Required Stats: 12 Int, 12 Wis, 10 Con, 13 Dex 
COMBAT Spell, will cause up to 4 Monsters in 2 Groups to be Choked. 
This useful spell introduces a deadly poison into the system of the caster's targets. This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures. 

Leprosy 
Base Level: 4 Guilds: Villain (12), Sorcerer, Cleric 
Required Stats: 12 Int, 12 Wis, 12 Con, 12 Dex 
COMBAT Spell, will cause up to 4 Monsters in 3 Groups to be Rotted. 
When invoked, this spell causes the target to become infected with such an advanced case of Leprosy that, quite often, the victim falls apart and dies horribly.

 
 
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