The Sorcerer's continued study of destruction, which included the study
of Acid, Disease and Poisons, birthed spells of the Element type. Deadly
in nature, these spells affect many monsters that other magics cannot affect.
The type of damage associated with these spell can also vary depending
on the caster's Spell Level and the target's resistance.
Poison
Base Level: 2
Guilds: Villain (6), Sorcerer, Cleric
Required Stats: 12 Int, 12 Wis,
10 Con, 13 Dex
COMBAT Spell, will cause up to 4 Monsters in 2 Groups to be Choked.
This useful spell introduces a deadly poison into the system of the
caster's targets. This fast-acting toxin causes paralysis of the respiratory
system, asphyxiating even the strongest creatures.
Leprosy
Base Level: 4
Guilds: Villain (12), Sorcerer, Cleric
Required Stats: 12 Int, 12 Wis,
12 Con, 12 Dex
COMBAT Spell, will cause up to 4 Monsters in 3 Groups to be Rotted.
When invoked, this spell causes the target to become infected with
such an advanced case of Leprosy that, quite often, the victim falls apart
and dies horribly. |