Initially created by the Sorcerers guild to protect themselves from
their own destructive forces, these spells are very useful in increasing
the resistance of a character from many forms of attack. The Clerics guild
also helped in this study and created spells to increase one's resistance
to Poison and Disease.
Resist Fire
Base Level: 3
Guilds: Explorer (9), Sorcerer (3),
Warlock (9), Cleric (6)
Required Stats: 13 Int, 13 Wis
NON-COMBAT Spell, will raise the recipient's Fire Resistance based
on the caster's Spell Level.
Resist Draining
Base Level: 3
Guilds: Paladin (7), Explorer (9), Sorcerer (3),
Warlock (9), Cleric (6)
Required Stats: 13 Int, 13 Wis,
10 Con
NON-COMBAT Spell, will raise the recipient's Drain Resistance based
on the caster's Spell Level.
Resist Cold
Base Level: 3
Guilds: Explorer (9), Sorcerer (3),
Warlock (9), Cleric (6)
Required Stats: 14 Int, 14 Wis,
10 Con
NON-COMBAT Spell, will raise the recipient's Cold Resistance based
on the caster's Spell Level.
Resist Poison
Base Level: 4
Guilds: Explorer (12), Sorcerer (4),
Warlock (12), Cleric (8)
Required Stats: 10 Int, 12 Wis,
10 Con
NON-COMBAT Spell, will raise the recipient's Poison Resistance based
on the caster's Spell Level.
Resist Disease
Base Level: 4
Guilds: Paladin (8), Explorer (12), Sorcerer (4),
Warlock (12), Cleric (8)
Required Stats: 12 Int, 12 Wis,
10 Con
NON-COMBAT Spell, will raise the recipient's Disease Resistance based
on the caster's Spell Level.
Resist Paralysis
Base Level: 4
Guilds: Explorer (12), Sorcerer (4),
Warlock (12), Cleric (8)
Required Stats: 14 Int, 16 Wis,
8 Con, 12 Dex
NON-COMBAT Spell, will raise the recipient's Paralysis Resistance based
on the caster's Spell Level.
Resist Stoning
Base Level: 4
Guilds: Explorer (12), Sorcerer (4),
Warlock (12), Cleric (8)
Required Stats: 12 Int, 13 Wis,
12 Con
NON-COMBAT Spell, will raise the recipient's Stone Resistance based
on the caster's Spell Level. |