Resistance

 
Initially created by the Sorcerers guild to protect themselves from their own destructive forces, these spells are very useful in increasing the resistance of a character from many forms of attack. The Clerics guild also helped in this study and created spells to increase one's resistance to Poison and Disease. 

Resist Fire 
Base Level: 3 Guilds: Explorer (9), Sorcerer (3), Warlock (9), Cleric (6) 
Required Stats: 13 Int, 13 Wis 
NON-COMBAT Spell, will raise the recipient's Fire Resistance based on the caster's Spell Level. 

Resist Draining 
Base Level: 3 Guilds: Paladin (7), Explorer (9), Sorcerer (3), Warlock (9), Cleric (6) 
Required Stats: 13 Int, 13 Wis, 10 Con 
NON-COMBAT Spell, will raise the recipient's Drain Resistance based on the caster's Spell Level. 

Resist Cold 
Base Level: 3 Guilds: Explorer (9), Sorcerer (3), Warlock (9), Cleric (6) 
Required Stats: 14 Int, 14 Wis, 10 Con 
NON-COMBAT Spell, will raise the recipient's Cold Resistance based on the caster's Spell Level. 

Resist Poison 
Base Level: 4 Guilds: Explorer (12), Sorcerer (4), Warlock (12), Cleric (8) 
Required Stats: 10 Int, 12 Wis, 10 Con 
NON-COMBAT Spell, will raise the recipient's Poison Resistance based on the caster's Spell Level. 

Resist Disease 
Base Level: 4 Guilds: Paladin (8), Explorer (12), Sorcerer (4), Warlock (12), Cleric (8) 
Required Stats: 12 Int, 12 Wis, 10 Con 
NON-COMBAT Spell, will raise the recipient's Disease Resistance based on the caster's Spell Level. 

Resist Paralysis 
Base Level: 4 Guilds: Explorer (12), Sorcerer (4), Warlock (12), Cleric (8) 
Required Stats: 14 Int, 16 Wis, 8 Con, 12 Dex 
NON-COMBAT Spell, will raise the recipient's Paralysis Resistance based on the caster's Spell Level. 

Resist Stoning 
Base Level: 4 Guilds: Explorer (12), Sorcerer (4), Warlock (12), Cleric (8) 
Required Stats: 12 Int, 13 Wis, 12 Con 
NON-COMBAT Spell, will raise the recipient's Stone Resistance based on the caster's Spell Level.

 
 
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